Oh, and before we forget, the Zombie pigmen drop Glowdust which you can use to create Glowstone. Ready for this new update? The iOS version has already been submitted to the App Store for approval which means the Android version is ready to go as well. Mojang is predicting that the update will arrive sometime in the middle of this month November but it really could come any day now.
Website Referenced: Mojang. Copyright Droid Gamers Inc. Game News Minecraft: Pocket Edition 0. On Nov 05, pm , by droid. This means the game no longer supports Android 2. Additions: Signs Armor - Applying process is similar to smelting: choose from armour on the left and see a preview of the player on the right Baby animals - Baby animals only spawn in new worlds.
Melons can be crafted with 9 melon slices. Sugarcane has a red background Pixel bug when you see yourself move in the armor interface.
Description for armor is false. Quartz, Sandstone, and Stone stairs vary depending on which direction they are place. When damaged, only the helmet of the entire armor set turns red. When dyed Sheep are hurt, you can see through the sheep's legs. When placing a torch on the floor of a one-bloock wide space, the torch will be placed on the wall instead. When sand and gravel falls, they will disappear often. May 4, , PM. I can't wait for 0. May 5, , PM.
Infinite worlds worry me a little. I highly doubt they'll be truly unlimited, considering how large minecraft PC worlds can get filesize-wise. One region [x] is around 4MB in size. Doesn't seem like much, but it grows exponentially [a x MC map takes up 1GB in disk space].
Originally Posted by Shade. Thread Tools. User Name. Remember Me? Mark Forums Read. Shade Regigigas. Minecraft Pocket Edition I figured it was about time to make a topic about the pocket edition of Minecraft, with the release of 0. Gameplay The objective of the game remains the same as its original PC and Xbox Edition counterparts, where players can build virtual realities in a sandbox-like environment. However, the Pocket Edition lacks most Survival features present in other versions of the game.
The multiplayer mode is cross-platform compatible between Android and iOS. Both the iOS and Android versions of Pocket Edition have the same gameplay, which is akin to that of the Classic game mode, with the following differences: World is finite as in Classic version but there isn't infinite water at world corners.
World is finite as in Classic version but there isn't infinite water at world corners. The terrain generation is similar to that of Alpha's. In oak trees, which have a light brown color, the leaves may drop apples, which can be consumed for health. After getting all the wood, tap on the triple-dot icon in the hotbar to bring up the Inventory.
To the left are 4 buttons, which have images of a wooden plank block, a pickaxe and sword, armour and food, and a painting. The wooden plank is for blocks and mechanisms like doors. The pickaxe and sword represent tools, like pickaxes, swords and torches.
The armour and food represents foodstuffs, as armour is not yet implemented. The painting icon represents decorative blocks like Lapis Lazuli, paintings, and wool dyes. In the Blocks section, scroll down to find Wooden Planks, and you will see it highlighted, meaning it can be crafted. Tap the right section to craft wooden planks, until you run out of raw wood.
Then scroll and craft sticks and a crafting bench. Exit the Crafting and place the crafting bench. Tap it to bring up the Crafting interface again, but with more items. Tap the Tools icon and scroll all the way down to find wooden tools. Craft a Wooden pickaxe and exit the interface.
Now, we build a shelter. Each type has different shelter variants. Nomadic: These shelters are for the travelling Minecraft player. They can be built quickly and removed quickly, and require little space.
Dirty Hole: This is just digging three blocks down and placing a cover. You also may end up surfacing to a nasty surprise Pitched Tent: This requires 20 dirt or other easily minable material. Place 8 dirt in a square with no corners, and 8 more on top.
Then place the roof with 4 more dirt, and make a 1 block hole to see daytime. This shelter is fast and portable, and has space for a crafting bench, furnace, and a chest, and maybe even a bed. However, it is tough to see outside. Easy: These shelters are easy to build on the first day and have ample space for a bed, crafting bench, furnace, and chest. Cliff Cave: Dig out a space in a cliff, cover up the hole except for 2 blocks, and place a door.
Simple as that. Small house: Self explanatory, but uses up wood if you have only a small amount. Shed: Like the small house, but is smaller. Medium: These shelters should be built as an expansion to your small shelter or in Peaceful, and use up some resources. Medium House: Like the small house but bigger, this has 2 or more floors, decent space, windows, and uses up quite a bit of wood. Mass amounts of cobble are obtained through this method. Treehouse: Bonemeal a bunch of saplings or a bunch of spruce saplings, make an entrance, and build a house on or in the trees.
This takes a while to make into a large fort, but has a natural feel. Small overhang: Find a low, small overhang, and fill in space with wood and then make a doorway, then place a door. Simple but may be time consuming. Hard: These shelters take time and many resources to build, best on Peaceful.
However, they are big and roomy. Large House: This again, but with 3 or more floors, and indoor mine shaft, a storage room, a bedroom, and a storage room. This may require stacks of wood to make but can be attractive if done right.
Cliffside Cave V3: Yet again but even bigger, this may even protrude out of the mountain you reside it. Multiple floors, storage rooms, bedroom, mineshaft, furnace room, crafting room, and skylights, these generate CHESTS of cobble, dirt, and gravel.
Can be made attractive if desired. Tree Fort: Treehouse but much bigger. Multiple floors, protruding trees, and other features. Safe from skeletons and zombies. Natural and can be beautiful if desired. Large Overhang: Small overhang, but larger and expanded. Pretty self explanatory, this can easily have multiple floors and can consume large amounts of wood. This can be fortified into a huge, blast-proof base.
Insane: Lots of time, lots of Peaceful, and a buttload of resources to build, these can be amazing, imaginative structures. Mansion: Do I even have to say it Cliffside Chasm: You know the deal, big and beautiful. Tree Castle: Yet again, big and beautiful. Huge Overhang: Mountain-sized home built from lots of time and resources, these have many floors. Underwater Base: Self explanatory, but dealing with the water is frustrating.
If you have the 8, then make one; if not, then After crafting the chest, place it where you want. Chests store excess items and important things in the instance that you die. Tap an item in the inventory and it will move to the chest. If there are multiple items, hold it and a green bar will fill. If you hold until it stops, all the items will transfer; if you let go halfway, half the items will transfer. Anyways, if you have extra wood, craft a sword in the Tools menu. Swords require 1 stick and 2 wooden planks, cobblestone, iron ingots, gold ingots, or diamonds to craft, and are used to fight mobs.
You can choose to stay in your shelter and wait for the safety of daylight, or be bold and aggressively kill hostile mobs for a chance at rare items obtained only through them. These items are bones and gunpowder. Bones are crafted into bone meal, which instantly grows a plant.
A lesson about bone meal: -1 bone makes 3 bone meal. And now, we learn about all the mobs in MCPE. It slowly walks straight towards you while growling and gurgling.
When it hits you, a zombie deals 2 hearts of damage, making them dangerous in groups. Zombies burn in daylight and spawn at night or in poorly lit areas. When a zombie hits you, its arms move up slightly as if swiping at you.
Zombies may drop feathers when killed. Skeleton: This mob is rather annoying when further away. It moves toward you and strafes while firing its ranged bow, which knocks you back and deals hearts of damage. Skeleton arrows can kill other mobs, so a zombie shield can somewhat help.
Skeletons spawn at night or in low lit areas and burn in daylight. Skeletons drop arrows and bones when killed. Spider: This mob is 1 block tall and 2 wide, occupying 4 blocks total. Spiders are hard to see at night due to their black texture and jump when attacking, making them difficult to strike. Spiders do roughly 2 hearts of damage and are faster than zombies and skeletons.
Spiders can also climb up walls, so be careful when venturing out in the morning as one may have crawled on top of your roof. Spiders do not burn in daylight, but when they enter a brightly lit area or daylight, they become neutral; they will not attack you unless you attack them, or if one was already chasing you. When killed, spiders drop string, which can be crafted into white wool at 4 string for 1 block of wool, and with 3 sticks, make a bow at 3 string and 3 sticks.
Creeper: The infamous terror in Minecraft, this mob came into existance from a failed pig model. Yep, you read correctly, they have TNT stuffed up their bums. When a creeper gets close, it strafes to the right Your left and explodes after 1.
Creepers make no sound except footsteps, but when you hit one, it hisses. They also hiss when they are close enough to explode. Creepers are green, armless creatures with a twisted frown in their faces. Creepers do not burn in daylight, so be cautious when venturing out in the morning.
Creepers, when you kill one, drop gunpowder, used to make TNT. But if they explode, they drop nothing. Zombie Pigman: These spawn when the Nether Reactor is active. In other versions of Minecraft they are neutral like spiders, but when provoked, the whole herd runs at you with their golden swords.
In MCPE, they are born hostile, and are quite fast. When killed, Zombie Pigmen drop golden ingots. That covers the current hostile mobs of MCPE. Now for passive mobs. Sheep can be sheared for wool or killed for 1 wool. Sheep are a reliable source of wool for beds. Pigs are pink and spawn in daylight above ground. When killed, they drop raw pork. Raw pork can be cooked into cooked pork to restore more health than raw pork. Chicken: Chickens are small, white birds that spawn in daylight above ground.
Chickens are a little quick but have low health. When killed, they drop feathers and raw chicken, which can be cooked. Cow: For a while they had udders on their backs due to a texture bug. Cows spawn above ground in daylight and when killed, drop raw beef, which can be cooked. Now for the second day. Dig a stairway down through dirt and obtain about 40 cobblestone with your wooden pickaxe.
By now it should either be broken or close to it. Craft 4 sticks or 8 if you wish. Return to your crafting table and craft a stone pickaxe, a stone axe, a stone shovel, and a stone sword. Stone pickaxes last longer than wood and can mine iron ore and lapis lazuli ores.
Also craft a furnace, and place it. Furnaces smelt iron and gold ores, red shrooms, cacti, raw wood, sand, and cook meat into cooked meats. Take your sword and resurface. Open up crafting and craft 8 sticks. Craft them. Use your torches and place them in your shelter to light it up, preventing hostiles from spawning. Nothing is worse than returning home from chopping pigs only to find creepers having a rave party in your house.
The next section details finding coal. Coal can be found above ground in cliff faces or in overhangs. If you are having trouble finding coal, you can always smelt raw wood into charcoal, which is exactly the same. Just craft one of the 7 into 4 planks, and use the 4 as fuel. Coal can be mined with any pickaxe to obtain a lump of coal.
Now, about those stone tools you made earlier. You will likely rely on stone for a long time until plentiful amounts of iron has been found. Stone tools last longer and can do more than wood. Stone pickaxes mine faster and can mine lapis and iron ores.
Stone swords do more damage than wood. Stone axes are useful — they chop raw wood in just a couple seconds, so they are reliable for getting wood quickly. Stone shovels dig faster than wood. Stone hoes just last longer than wood. Also, stone is easily obtainable in bulk due to it being below dirt. Cobblestone can also be smelted into smooth stone, which can be crafted into stone bricks at 4 stone for 4 stone bricks. However, keep in mind to place torches so you can see and prevent hostiles from spawning in your mine.
Just be sure they are placed in a way that you can easily find your way back. Anyways, when you go mining, take some pickaxes and a shovel or two. Also, take a stack of torches 64 with you.
Remember: Wood and gold can mine coal, stone can mine coal, iron and lapis, and iron diamond can mine coal, iron, gold, diamond, lapis, and redstone even though you get nothing from redstone. You should also make stations — rest areas placed periodically throughout, with a chest, furnace, and crafting table.
Now, finding iron. You can then smelt them to get 3 ingots, enough for a pickaxe. Iron pickaxes mine faster and last much longer than stone pickaxes. Iron picks can also mine diamond ore, gold ore, and redstone ore, which stone cannot.
When you only have enough iron for 1 pickaxe, put it in a chest and save it for when you find gold or diamond. Iron ore is found at sea level and lower in medium or small veins. Iron ore has to be smelted to get ingots. Iron ingots can be used to craft shears, flint and steel, iron tools, iron blocks, and the Nether Reactor Core. As you can see, iron allows the creation of many items, and allows access to diamonds and gold.
Iron swords can also quickly dispatch mobs, and axes can make short work of the wood in those tall spruce trees. Now on to cooking class. They allow you to make iron and gold tools through smelting iron and gold ore. When you tap the furnace, and interface will come up, displaying your inventory and the furnace interface. The bottom slot is fuel; the top is the item to be cooked.
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